Stylised approaches might leave out some anatomical details, but the shape should still act like the realistic eye in order to achieve a 3-dimensional result. Keep the thickness of the eyelids in mind. The pupil moves on a sphere, not on a straight plane.Įspecially when drawing eyes from a ¾ view it is important to imagine the spherical space they move on. Don’t be afraid to break up the eye shape to make it dynamic. The form of the eye changes when the pupil moves. The front area of the face is a little bent and the eyes appear slanted. This is the basis to make the eyes look 3-dimensional and imagine them from various angles.įrom other angles eyes might appear flat if drawn in a straight line. Even when the eyes are bigger, a structure that can be imagined in a 3D space should be established. Stylised proportions are derived from realistic ones so the pointers can still be applied and deformed depending on the style. Human faces are not perfectly symmetrical.įrom the side view, the positioning inside the eye socket makes the eye seem tilted. Keep flipping the drawing horizontally until both ways look right. Due to bangs or sideburns the distance might appear smaller.ĭon’t worry too much about symmetry. In the front view, the eyes are one eye apart from each other and one eye apart from the edge. Usually, the pupils are sitting on the midway line.Įyes are a good tool to measure the proportions of the face. In an average realistic adult face, the eyes are in the middle of the face.
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